City game studio

About the game

January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are awesome, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Chaining successes is the only way of getting rid of publishers. Furthermore you will be able to publish your own publishing contracts. You will then be ready to dominate the market and buy back your competitors.

Furnish your studios carefully

Studio designer is a tough job, yet every piece of furniture has its place in your studio, and have an influence on the employees of your company.

Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game. Open the map and choose the location of your next studio. As my uncle used to say "Honey catches more new talents than vinegar !".

Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game.

Each game is unique